GAME DESIGNER / TECHNICAL DESIGNER
PAU ROIG
I'm a Game Designer with over six years of experience working in Unreal Engine, specializing in combat design, AI systems, and encounter design. I focus on creating engaging gameplay experiences by combining technical implementation with player-centric design, from enemy behaviors and combat mechanics to gameplay balancing and systemic features.

MY PORTFOLIO
Solid River
SURVIVAL MMORPG

Fragments of
Child

ACTION RPG / ADVENTURE
GAME DESIGNER/DEVELOPER
On Fragments of Child, I worked across multiple disciplines, including Game Design, Level Design, and Blueprint development. My responsibilities included designing AI behaviors, combat systems, and character mechanics; creating greybox levels; and implementing gameplay features using Character Blueprints, Animation Blueprints, and AI Behavior Trees.

Design skills
Game Design
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AI , mechanics and gameplay design
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Level design and enemy encounters
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Game Balance & Progression
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Combat systems
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Prototyping and Tools
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Clear and concise visual design documentation
Technical skills
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Blueprints Visual scripting
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Behavior Trees, Blackboards, Tasks, Services
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EQS (Environment Query System)
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GAS (Gameplay Ability System)
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ABP, Blendspaces
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Animation montages, notifies
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Microsoft Office & Google Docs
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Excel & Spreadsheets


