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GAME DESIGNER / TECHNICAL DESIGNER

PAU ROIG

I'm a Game Designer with over six years of experience working in Unreal Engine, specializing in combat design, AI systems, and encounter design. I focus on creating engaging gameplay experiences by combining technical implementation with player-centric design, from enemy behaviors and combat mechanics to gameplay balancing and systemic features.

MY PORTFOLIO

Unannounced 
FPS AAA (Well-known IP)

Specialized in AI behavior design and implementation, combat and gameplay systems, gameplay balancing, and creation of level desing tools, Behavior Trees, EQS, and Blueprints.
 

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Solid River

SURVIVAL MMORPG

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ENCOUNTER AND COMBAT DESIGN/DEVELOPMENT

I worked extensively with Unreal Engine systems, including AI (Behavior Trees), Animation Blueprints, Character Blueprints, and UMG Widgets. My primary focus was designing and implementing NPC and enemy AI, combat mechanics, encounters, and gameplay behaviors.

Fragments of

Child

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ACTION RPG / ADVENTURE

GAME DESIGNER/DEVELOPER

On Fragments of Child, I worked across multiple disciplines, including Game Design, Level Design, and Blueprint development. My responsibilities included designing AI behaviors, combat systems, and character mechanics; creating greybox levels; and implementing gameplay features using Character Blueprints, Animation Blueprints, and AI Behavior Trees.

Personal Projects

Apocalyptic Subway - Level Design

Design skills

Game Design
 

  • AI , mechanics and gameplay design
     

  • Level design and enemy encounters
     

  • Game Balance & Progression
     

  • Combat systems
     

  • Prototyping and Tools
     

  • Clear and concise visual design documentation

Technical skills


 

  • Blueprints Visual scripting
     

  • Behavior Trees, Blackboards, Tasks, Services
     

  • EQS (Environment Query System)
     

  • GAS (Gameplay Ability System)
     

  • ABP, Blendspaces
     

  • Animation montages, notifies
     

  • Microsoft Office & Google Docs
     

  • Excel & Spreadsheets

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